Contributing Lesson Plans

These lesson plans have been added by teachers from schools in the Cyber Schools Hub. If you would like to contribute, please contact us to request a login.

Data Face Starter Activity

 

A rough outline for a lesson that you could adapt to help students understand what data is, and one way that we can visualise it.

The lesson helps students think about what data about them is being captured all of the time, looks at a BBC video on big data use in Bristol and then uses local crime statistics and imports them from a CSV file into Google Earth Pro - which is free but needs to be installed beforehand. The final challenge is to use the data to plot a 'safe' running route.

 

Attachments:
FileFile size
Download this file (DataFace Flyer.pdf)DataFace Flyer.pdf1009 kB
Download this file (DataFace Y9 Lesson.pptx)DataFace Y9 Lesson.pptx43 kB
CyberFirst Creative Module Club Pack

This club pack is an introduction to the tools, knowledge and skills students need to build and develop creative advertisements to meet different needs. The module also introduces the impact of social media and digital media.

It is designed to showcase the varied roles and jobs that exist and involve the use of technology in the workplace, to enthuse and inspire students into a career working within the Computing and Cyber Industry.

CyberFirst Engineering Module Club Pack

Teacher Overview

This club module introduces computer science in engineering and how we implement in architectural drawings, 3D modelling and VR.

It is designed to showcase the varied roles and jobs that exist and involve the use of technology in the workplace, to enthuse and inspire students into a career working within the Computing and Cyber Industry.

Suggested Year Group 

The course is designed for 11-14 year olds, it can be delivered at any point in key stage 3. It can be run in a Cyber club or as a teaching unit at key stage 3.

The club plans are designed to last one hour.

Learning Outcomes

  • To consider the different skills engineers use in their work 
  • To explore different applications of engineering 
  • Use problem-solving skills
  • Design solutions to solve real world problems
  • Develop skills in using 3D CAD software
  • To experience using virtual reality goggles. 
  • To understand how engineering recruits, have to be cyberists
Attachments:
FileFile size
Download this file (Club 1.zip)Club 1.zip25253 kB
Download this file (Club 2.zip)Club 2.zip68117 kB
Download this file (CyberFirstEngineeringModuleClubGuide.docx)CyberFirstEngineeringModuleClubGuide.docx228 kB
CyberFirst Engineering Module Teaching Pack

This module introduces computer science in engineering and how we implement in architectural drawings, 3D modelling and VR. It is designed to showcase the varied roles and jobs that exist and involve the use of technology in the workplace, to enthuse and inspire students into a career working within the Computing and Cyber Industry. Suggested Year Group

The course is designed for 11-14 year olds, it can be delivered at any point in key stage 3. It can be run in a Cyber club or as a teaching unit at key stage 3. The lesson plans are designed with a clear structure with tasks. All lessons are designed to last one hour.

Learning Outcomes

• To consider the different skills engineers use in their work
• To explore different applications of engineering
• Use problem-solving skills
• Design solutions to solve real world problems
• Develop skills in using 3D CAD software
• To experience using virtual reality goggles.
• To understand how engineering recruits, have to be cyberists

CyberFirst-Creative Computing Teaching Pack

This course is an introduction to the tools, knowledge and skills students need to build and develop creative advertisements. The module also introduces the impact of social media, importance of consent in a digital world and fake news.

It is designed to showcase the varied roles and jobs that exist and involve the use of technology in the workplace, to enthuse and inspire students into a career working within the Computing and Cyber Industry.

This teaching pack comprises of six lessons each designed to last one hour and an assessment that links to the KS3 Computing framework.